Transitioning to Playful Learning
Created a platform that helps teachers adopt playful learning methods. From user research to prototyping, the design supports resource sharing, personalized recommendations, and classroom accessibility.
Client
Anglia Ruskin University
Year
2024
Scope
Field Research, User Interviews, Wireframing, Storyboard, Prototyping, User Testing,
Tools
Figma, Google Forms, Midjourney, Miro
About
This project explored how to support teachers in shifting from traditional instruction to playful, creative learning methods.
We collaborated with Anglia Ruskin University and drew inspiration from Copenhagen’s PlayLab - a learning environment designed to make teaching more engaging and interactive.
Challenge
How might we help teachers adopt playful learning practices, despite cultural barriers, lack of confidence, and limited access to resources?
Process
The Design Framework used in this project was Design Thinking, where we followed the 5 steps in the process.
Empathise
We began by immersing ourselves in the context of playful learning:
Field observation at PlayLab to understand the physical and cultural learning environment.
Stakeholder interviews with teachers representing both enthusiasm and skepticism toward playful learning.
Empathy maps to capture motivations, frustrations, and accessibility needs.
Define
#1
Teachers differ widely in confidence and openness to playful learning - solutions must support both beginners and early adopters.
From research, we synthesized several critical insights that shaped our design direction:
#2
Accessibility matters: classrooms must be engaging but not overwhelming (important for neurodiverse students).
#3
Resource management and clear organization are critical; chaotic or cluttered spaces discourage teachers from trying new methods.
#4
A peer-driven system for sharing activities and experiences increases teacher motivation and trust.
Ideate
We explored a wide range of possible solutions, using creative tools to encourage divergence:
Using prompts on Midjourney, we generated an idea visualisation for the physical classrooms, enabling interactive teaching.
Ideation workshops using sketching and Crazy 8s to explore concepts for both physical and digital solutions.
To illustrate the value of our solution, we created a storyboard that follows Kathryn, a teacher exploring immersive learning. This visual narrative mapped her journey from initial awareness through hands-on adoption in the classroom.
By grounding the concept in a relatable scenario, we highlighted how the platform simplifies onboarding, inspires collaboration among educators, and unlocks creative teaching opportunities. The storyboard became a powerful communication tool — aligning the team on user needs while making the solution tangible for stakeholders.
Prototyping
We developed two complementary prototypes:
Physical PlayLab Concept
A flexible classroom setup with
movable furniture,
color-coded storage, and
interactive walls, allowing teachers to quickly adapt the environment.
Immersive Teaching Platform
A digital tool where teachers can browse, share, and review playful teaching activities. A built-in quiz helps match teachers with activities tailored to their subject, experience, and comfort level.
Together, these solutions addressed both the physical space and the knowledge-sharing ecosystem needed to foster creative learning.
Testing
We tested the digital platform prototype with teachers by asking them to complete specific tasks, such as exploring activities and using the quiz feature. The sessions revealed several opportunities for improvement:
Navigation required too many clicks, slowing down task completion.
Activity descriptions lacked depth, leaving teachers unsure about how to implement them.
Image-heavy layouts felt overwhelming, reducing clarity and focus.
Quiz questions were too general, making recommendations feel less personalized.
These insights highlighted the need to simplify navigation, enrich content descriptions, balance visual elements, and refine the quiz for more tailored results.
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